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Chris Brejon
  • Home
  • CG Cinematography
    • Introduction
    • Chapter 1: Color Management
    • Chapter 1.5: Academy Color Encoding System (ACES)
    • Chapter 2: Color Theory
    • Chapter 3: Gestalt Theory
    • Chapter 4: Light Categories
    • Chapter 5: Master Lighting
    • Chapter 6: Lighting Principles
    • Chapter 7: Lighting Techniques
    • Chapter 8: Shot Lighting
    • Chapter 8.5: Character Lighting
    • Chapter 9: Compositing
    • Chapter 10: Survival Kit
    • Conclusion
  • What’s new
    • Release notes
  • Articles
    • Guerilla Render in production
    • Albedo and Pointer’s Gamut
    • OCIO, Display Transforms and Misconceptions
    • OCIO ramblings and Color Picking nightmare
  • Contact
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  • Home
  • CG Cinematography
    • Introduction
    • Chapter 1: Color Management
    • Chapter 1.5: Academy Color Encoding System (ACES)
    • Chapter 2: Color Theory
    • Chapter 3: Gestalt Theory
    • Chapter 4: Light Categories
    • Chapter 5: Master Lighting
    • Chapter 6: Lighting Principles
    • Chapter 7: Lighting Techniques
    • Chapter 8: Shot Lighting
    • Chapter 8.5: Character Lighting
    • Chapter 9: Compositing
    • Chapter 10: Survival Kit
    • Conclusion
  • What’s new
    • Release notes
  • Articles
    • Guerilla Render in production
    • Albedo and Pointer’s Gamut
    • OCIO, Display Transforms and Misconceptions
    • OCIO ramblings and Color Picking nightmare
  • Contact

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  • Post author:chrisbrejon
  • Post published:May 9, 2025
  • Post category:Articles

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Table of Contents

  • Home
  • CG Cinematography
    • Introduction
    • Chapter 1: Color Management
    • Chapter 1.5: Academy Color Encoding System (ACES)
    • Chapter 2: Color Theory
    • Chapter 3: Gestalt Theory
    • Chapter 4: Light Categories
    • Chapter 5: Master Lighting
    • Chapter 6: Lighting Principles
    • Chapter 7: Lighting Techniques
    • Chapter 8: Shot Lighting
    • Chapter 8.5: Character Lighting
    • Chapter 9: Compositing
    • Chapter 10: Survival Kit
    • Conclusion
  • What’s new
    • Release notes
  • Articles
    • Guerilla Render in production
    • Albedo and Pointer’s Gamut
    • OCIO, Display Transforms and Misconceptions
    • OCIO ramblings and Color Picking nightmare
  • Contact
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